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ISSN:
2377-2891(Print); 2377-2905(Online)
Frequency:
Bimonthly
Editor-in-Chief:
Prof. Eric C. K. Cheng
Associate Executive Editor:
Ms. Jenny Jiang
DOI:
10.18178/ijlt
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500 USD
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Editor-in-Chief
Prof. Eric C. K. Cheng
Professor & Vice President (Academic)
Yew Chung College of Early Childhood Education, Hong Kong, China
As the Editor-in-Chief of IJLT, I invite you to contribute your scholarly work to our esteemed publication. IJLT serves as a beacon for original and impactful academic contributions in the realm of education, fostering multidisciplinary research and development to enhance teaching-learning processes globally. We welcome submissions spanning a wide spectrum of topics, from innovative program development to the integration of digital tools in education. Our scope encompasses areas such as student leadership, diversity in education, and collaborative initiatives, reflecting our commitment to a sustainable and inclusive society. [
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Volume 9, No. 2, June 2023
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Guadalingo in Teaching Spanish as a Foreign Language (FL): Practical Insights
Alexia Larchen Costuchen
Department of Applied Linguistics, Universitat Politècnica de València, Valencia, Spain
Email: allarcos@upv.es
Abstract
—The main objective of this study is to provide practical solutions in the teaching of Spanish as a Foreign Language (FL) based on the Common European Framework for Languages (CEFR) in combination with a video game, adapting it to the requirements of L2 language learners. Since video games appeared, they have been increasingly used globally as tools for learning and teaching subjects related with languages, culture, social topics, gender, education, and global citizenship. This article focuses on how to use the serious game Guadalingo and does so through a reflexive approach and using qualitative data. The research was a three-month qualitative study supplemented with numerical values for pre-course information related to participants’ attitude to traditional homework, game-based activities, and device predilection (handheld mobile devices with a touchscreen interface versus PC with a physical keyboard). The findings reveal high presence of female participants and their readiness for playing a video game to learn a new language. Further work is required in the study of motivational out-of-classroom tasks in teaching Spanish with focus on gender (male versus female), age (digital and/or not digital generations), and game graphics.
Keywords
—video games, didactic application, serious games, foreign language teaching, computer-assisted language learning
Cite: Alexia Larchen Costuchen, "
Guadalingo
in Teaching Spanish as a Foreign Language (FL): Practical Insights," International Journal of Learning and Teaching, Vol. 9, No. 2, pp. 84-89, June 2023. doi: 10.18178/ijlt.9.2.84-89
Copyright © 2023 by the authors. This is an open access article distributed under the Creative Commons Attribution License (
CC BY-NC-ND 4.0
), which permits use, distribution and reproduction in any medium, provided that the article is properly cited, the use is non-commercial and no modifications or adaptations are made.
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